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<div class="x11i5rnm xat24cr x1mh8g0r x1vvkbs xtlvy1s x126k92a"> <div dir="auto">Nekrose a character from my webcomic I had commissioned. He's a zombified dragon from Norway, his outfit is inspired by the black metal music genre.</div> </div> <div class="x11i5rnm xat24cr x1mh8g0r x1vvkbs xtlvy1s x126k92a"> <div dir="auto">Art by MoomooCreamy.</div> </div>
Cover of Nekrose by MoomooCreamy
<p>HIIIIII SORRY I HAVEN'T BEEN POSTING LATELYYYYY!!! I'm trying to finish art, I swear!!! ;w;</p> <p>In other news I'm considering leaving this platform ngl. I think it just isn't for me. I know I don't have many followers on here lol but if anyone wants my Discord or Cara lmk and I'll gib to you!</p> <p>Yeah I'm gonna leave... I prefer Cara. Would recommend it. Sorry guys... hope all goes well for ya!</p> <p>The art shown here is some random doodles I did of random monsters from Magical Sanctum in My Singing Monsters. I LOVE THAT GAME!!!!!!!</p> <p>Anyways I love y'all! Stay safe!! You're beautiful!!! &lt;333</p>
Cover of Magical Sanctum Doodles (Also some stuff in desc)
<p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">SANC-31 Kuori is a new step in the development of dragon-machine interfaces. This term refers to the entire system rather than just the creature embedded in it, which is no more than a placeholder. This system can be seen as an exo-armour adapted to the morphology of its occupant, providing robust armour against slashes, bullets, shrapnel and even common projectiles up to 40 mm, including grenades.&nbsp;</span><br><span style="font-size: 8pt;">Its long, agile legs, two of which actively replace the wings, limit the surface area in contact with the ground and therefore friction, to ensure a rapid pace reminding the gait of wyverns. The nozzles mounted on the dorsal shell act not only as heat sinks and vents, but also as thrusters for powerful jumps and rapid dashes. Since the weapon is deployed directly on the battlefield, it won't have the use of those old membranous limbs. In the event of a confrontation with creatures that still have their wings, this SANC is equipped with high-velocity harpoons capable of piercing the scales of its targets and, thanks to its barbs, keeping hold of the fleeing creature.</span><br><span style="font-size: 8pt;">Underneath this same shell, which turns out to be retractable, a vast arsenal has been installed. From the twin 15mm machine gun to the 75 mm anti-material cannon, including a miniature MLRS, this SANC is capable of dealing with any type of adversary, whether human, human-made or endemic to this planet.</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">The organic and therefore cerebral part of Kuori is controlled by an experimental but innovative technique called noetic stasis, during which the body is completely inert while the nerve connections are still functional, in the manner of REM sleep.</span><br><span style="font-size: 8pt;">Thanks to carefully measured stimuli sent by the various sensors that enable the Kuori to apprehend the environment around him, it is possible to project these impulses directly into the brain of the dragon and see it react directly to this, using the exo-armour as a natural extension of its body.</span><br><span style="font-size: 8pt;">With the right conditioning upstream, Pavlovian reflexes can be developed to deal with typical combat situations and produce the desired reactions, including its deactivation to render it harmless until its next use.</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">It goes without saying that control based solely on Pavlovian reflexes, combined with weapons with zone effects, makes Kuori incompatible with direct integration into the army. It fights alone to avoid collateral damage, but its effectiveness alone justifies the singular use of such a weapon.</span></p>
Cover of SANC-31 Kuori
<p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">Synkk&auml;'s design is based entirely on the anatomy of a natural dragon: a carbon-titanium alloy frame imitates the skeleton of these creatures while maintaining a good lightness/solidity ratio.</span><br><span style="font-size: 8pt;">On top of this are carbon-platinum fibres reproducing the musculature of a dragon, offering flexibility, strength and resistance thanks to materials of our own making. Like organic muscle fibres, the carbon-platinum fibres shorten when an electric current is passed through them, while gaining in strength. There's no need for servomotors, actuators or any other device to produce movement that offers only a few degrees of freedom. Here, these artificial fibres allow all the movements possible for a dragon, and more.</span><br><span style="font-size: 8pt;">To protect these very strong muscles, polymer plates offer freedom of movement with a good compromise between flexibility and rigidity. It also provides complete protection against natural corrosion as well as acids and electrical currents.</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">This material is undoubtedly one of the most surprising aspects of Synkk&auml;: the plastic is capable of self-regeneration thanks to a vascular system supplying the entire body. The porous plastic sheets allow the passage of these vessels and the delivery of replacement molecules that can be derived directly from organic matter. This means that all Synkk&auml; has to do is ingest organic matter to store enough to remake the plastic parts if they were to break down.</span><br><span style="font-size: 8pt;">If a vessel has to be cut open, it can also close itself up as it is made from the same material as the plastic armour: no bleeding possible.</span><br><span style="font-size: 8pt;">However, synthesising the plastic requires a metal that cannot be found in the natural environment, so it has to be replenished when reserves are low. Autonomy is nevertheless excellent, thanks to the low consumption of this metal and the high resistance of the plastic, which is unlikely to be damaged.&nbsp;</span><br><span style="font-size: 8pt;">Above all, the ingestion of organic matter is not vital to the machine; it is only used for regeneration and as a source of energy in emergencies. Synkk&auml; can function perfectly normally without it.</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">The body of this machine is fully protected, whether by metal, rigid or flexible polymers. There are no gaps in the overall structure of the individual.</span><br><span style="font-size: 8pt;">The head, which houses most of Synkk&auml;'s sensors, optics and processing centres, has naturally been fully armoured with high-resistance metal. Few moving parts required more flexible plastic parts, such as those on the neck or back.</span><br><span style="font-size: 8pt;">&nbsp;</span><br><span style="font-size: 8pt;">&nbsp;</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">In terms of weaponry, this machine has been equipped with a complete arsenal capable of dealing with all known threats, conventional or otherwise.&nbsp;</span><br><span style="font-size: 8pt;">It's a simple but surprising idea to have decided to use the most malleable and readily available weapon: air.</span><br><span style="font-size: 8pt;">Synkk&auml; is one of the few weapons to work with a portable fusion reactor, otherwise found in space equipment. Such machinery generates an immense amount of heat that can be harnessed in the form of a weapon.</span><br><span style="font-size: 8pt;">The tail acts as a heat sink, storing the excess heat and hiding it under a thick armour that provides a drastically reduced heat signature. In combat, this heat can be used in a variety of ways.</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">Like a spit of flame, Synkk&auml; can eject burning air from its mouth. This heat is enough to cause severe burns to body tissue and to melt scales or plastic. However, it can do nothing against metal, bone, horns or pectoral plates.</span><br><span style="font-size: 8pt;">This air is hot enough to be sensitive to magnetic fields, allowing it to be channelled in the form of beams or pulses. Unlike a spray of air, in which the energy is dispersed, a beam of air, and above all an impulse, concentrates much more energy in a reduced volume intended to impact a smaller surface.</span><br><span style="font-size: 8pt;">The result is a kind of 'cold' plasma capable of piercing even the hardest materials and even piercing a target through and through.</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">The smaller mouth offers less firepower than the wings, which can deliver high-powered shots.</span><br><span style="font-size: 8pt;">The arm and outer finger of each wing is capable of producing a much longer, more directed magnetic field.</span><br><span style="font-size: 8pt;">In the natural position, the magnetic field produced is short, allowing dispersed air fire at short range.</span><br><span style="font-size: 8pt;">When the wings are extended forward, the outer finger is in line with the outstretched arm, tripling the length of the magnetic field and enabling a very long-range, highly accurate wave to be projected.</span><br><span style="font-size: 8pt;">The cabling connecting each finger diffuses and directs the air backwards, enabling flight: rather than flapping its wings, Synkk&auml; ejects hot air at high speed. The cabling is elastic, so it can continue to perform its role even when the wings are extended. Similarly, the wings can be used as a weapon, ejecting hot air to defend the rear, but they can also form a fiery curtain if Synkk&auml; wraps himself between his wings.</span><br><span style="font-size: 8pt;">As an extra measure of protection, they can even generate a veritable plasma for defensive purposes, vaporising any small- or medium-calibre projectiles thrown at them.</span><br><span style="font-size: 8pt;">If discretion isn't an option, the heat can be diffused throughout the body to ensure that opponents trying to come into contact with Synkk&auml; can't strike a blow. Not twice, in any case.</span><br><span style="font-size: 8pt;">Finally, air can also be expelled through vents located on the neck, chest, back and pelvis to generate a large burning cloud all around the machine.</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">&nbsp; &nbsp; &nbsp;&nbsp;</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">Its anti-dragon weaponry is the very best in the anti-Ether field.</span><br><span style="font-size: 8pt;">A beam of electrons, completely harmless to organic tissue, spat out of the mouth breaks up the Ether in the atmosphere and literally forces autocatalysis in mid-air.&nbsp;</span><br><span style="font-size: 8pt;">The Ether around the electron beam disappears violently in ocean-blue flames, pulverising everything in contact with it. What's even more amazing is that this electron beam can explode the Ether in a dragon's body.</span><br><span style="font-size: 8pt;">As Synkk&auml; uses absolutely no Ether in any of his weapons, he is completely immune to this electron beam as well as to all types of anti-Ether and Ether-locked weapons.&nbsp;</span></p> <p style="text-align: justify; line-height: 1;"><span style="font-size: 8pt;">More conventionally, Synkk&auml; is equipped with sharp metal claws that can electrify and sound or even paralyse its targets, or heat up white-hot to cut through harder materials.</span><br><span style="font-size: 8pt;">A retractable harpoon at the end of its tail can be used to hold down distant prey, preventing it from fleeing or taking flight while bringing it to the ground. Also electrified, it can incapacitate opponents from a great distance and bring them towards it.</span><br><span style="font-size: 8pt;">The wingtip thrust work in the same way as the claws, but are longer. They are certainly less manoeuvrable due to their positioning and articulation, but Synkk&auml; can perform wider sweeps with them.</span><br><span style="font-size: 8pt;">Its powerful jaws are capable of crushing and shredding, but not cutting. Metal can be bent but will still remain in one piece. The thinner layers can be punctured by the fangs, while the flesh is inevitably splintered.</span><br><span style="font-size: 8pt;">Its perforating horns are more aesthetic than utilitarian. They can, however, be used to impale targets and possibly hit vital organs directly, particularly in the chest.</span></p> <p style="text-align: justify; line-height: 1;">&nbsp;</p>
Cover of SANC-38 Synkkä